What is this game about?

Project Pangea is a learning project. Although we aim at producing really high quality assets, game environments and game story, the goal is not to produce an AAA-level game, but to LEARN and to SHARE the knowledge with all of you.

If you haven‘t, check out our Toolbox. You will find a lot of helpful insights and tutorials on different topics.

This is a participatory game development project. This means you can be part of the whole story. We freely share all our knowledge with you and encourage you to do the same.

Whether you have ideas on the general setting of the game, the character development, or any other crazy idea: Please share it with us and thus with everybody else. Lets grow as a community and hopefully the end result of this journey will be a great game that is fun to play. 🙂

General Setting of the Game

Based on the „Silurian Hypothesis“ we create a fictional advanced civilization from a long time ago in the history of the earth.
 
The story is about a doomed empire. The civilization is just at the peak of its development. There are some mega-cities in the style of Atlantis. The technology is based on our time, but there are technological developments that differ from ours, e.g. anti-gravity technology (suits, building technology, flying machines), the use of geopolymers (technology for melting and casting stones like basalt, marble or granite), laser technology, etc.
 
All over the world there are remnants of an older civilization – mysterious structures that have been almost completely reclaimed by nature. Underground facilities and bunkers indicate a catastrophe. Scientists have not yet been able to decipher the mystery of this civilization and what ultimately led to its demise.
 
The first signs of unstoppable climate change (caused by atmospheric pollution, among other things) are causing concern among the masses, but are ignored and downplayed by the ruling class. There are conflicts over natural resources and society is heading for a violent conflict that will encompass the entire continent.
 
The story centers on a small group of diverse characters who must work together to overcome challenges, solve puzzles and complete a mission.

Which software do we use in this project?

It all started with Blender. Blender is a free and open source 3D creation suite. It supports the entirety of the 3D pipeline: modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.

Of course, you don’t need to make your own assets. There is plenty of high quality – and partly free – resources on the net. However, it always bugged us not to able to adjust and personalize assets, or to create something of our own. So there was no way around acquiring a solid understanding of a 3D software. Given budget constraints, the choice was easy.

While Blender is an amazing software that is capable of almost anything, some workflows, such as clothes simulation, texturing or sculpting are better in dedicated software packages. So we slowly enlarge our skills and incorporate other software in the production pipeline.

As of now, we use the following software packages:

 

Blender: for almost everything in the production pipeline: modeling, retopology, rigging, animation

Substance Painter: for texturing

3D Coat: for sculpting

Unreal Engine: for game development

 

If you are interested in learning more about different software packages that are used in the industry, see our overview in the Toolbox section.

I want to learn more about 3D software