Project Pangea is a learning project. Although we aim at producing really high quality assets, game environments and game story, the goal is not to produce an AAA-level game, but to LEARN and to SHARE the knowledge with all of you.
If you haven‘t, check out our Toolbox. You will find a lot of helpful insights and tutorials on different topics.
This is a participatory game development project. This means you can be part of the whole story. We freely share all our knowledge with you and encourage you to do the same.
Whether you have ideas on the general setting of the game, the character development, or any other crazy idea: Please share it with us and thus with everybody else. Lets grow as a community and hopefully the end result of this journey will be a great game that is fun to play. 🙂
General Setting of the Game
Which software do we use in this project?
It all started with Blender. Blender is a free and open source 3D creation suite. It supports the entirety of the 3D pipeline: modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Of course, you don’t need to make your own assets. There is plenty of high quality – and partly free – resources on the net. However, it always bugged us not to able to adjust and personalize assets, or to create something of our own. So there was no way around acquiring a solid understanding of a 3D software. Given budget constraints, the choice was easy.
While Blender is an amazing software that is capable of almost anything, some workflows, such as clothes simulation, texturing or sculpting are better in dedicated software packages. So we slowly enlarge our skills and incorporate other software in the production pipeline.
As of now, we use the following software packages:
Blender: for almost everything in the production pipeline: modeling, retopology, rigging, animation
Substance Painter: for texturing
3D Coat: for sculpting
Unreal Engine: for game development
If you are interested in learning more about different software packages that are used in the industry, see our overview in the Toolbox section.